
10:51AM - Demoing their SFA app with monthly sales stats - "I'd like to use the accelerometer to shake them into deals -- but we're not gonna do that just yet." Waaaahh, chuckles.


10:55AM - "The next one: AOL, which runs AIM, the most popular IM service in the US." AIM for iPhone!

"I've never developed on a Mac before, never used Objective C -- and we had a live buddy list in five days. This is a live conversation happening over the network..."



10:56AM - Switch between active chats by swiping left and right (applause), status update panel ("Playing Spore!", giggles), choosing photos from your iPhone photo library as your AIM buddy pic. (PS, disclaimer, Engadget is owned by AOL / Time Warner.) Forstall: "Next up, Epocrates," Tossing to Glenn Keighley.
10:58AM - "Developing for the iPhone is like developing for no other platform... it's an almost desktop-like experience." Showing drug monographs (drug spec sheets), SQLite database use for the medication database, reactions, etc.

11:00AM - Back to Scott... Sega! "Sega's been a household gaming name for more than 25 years..." tossing to Ethan Einhorn from Sega.


"Super Monkey Ball was a natural choice."
“Super Monkey Ball (Bandage_man注:超级猴子球,SEGA出品的游戏,在全球很流行)是最自然理所应当的选择...”


