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iPhone SDK发布会现场实况
来源:weiphone 作者:Bandage_man 发布时间:2008-03-07





10:51AM - Demoing their SFA app with monthly sales stats - "I'd like to use the accelerometer to shake them into deals -- but we're not gonna do that just yet." Waaaahh, chuckles.


10:51AM - 演示他们的SFA应用,显示了月销售报表。 "我其实想用加速感应器来摇出个结果,不过还是先不要这样做好了!"








10:55AM - "The next one: AOL, which runs AIM, the most popular IM service in the US." AIM for iPhone!


10:55AM -“下一个功能:AOL,就是美国人最爱用的即时通讯软体AIM” iPhone上的AIM。





"I've never developed on a Mac before, never used Objective C -- and we had a live buddy list in five days. This is a live conversation happening over the network..."


“我从没在Mac上面开发的经验,也从未用过Objective C ,但我们花了五天的时间就看到AIM的联络人列表了,真的可以在IPHONE上面用即时通讯了...”










10:56AM - Switch between active chats by swiping left and right (applause), status update panel ("Playing Spore!", giggles), choosing photos from your iPhone photo library as your AIM buddy pic. (PS, disclaimer, Engadget is owned by AOL / Time Warner.) Forstall: "Next up, Epocrates," Tossing to Glenn Keighley.


10:56AM - 我可以用切换开关的方式来启动AIM的聊天功能(大家掌声鼓励),状态更新的页面,从iPhone的照片集上面来联系到你的AIM联络人照片。




10:58AM - "Developing for the iPhone is like developing for no other platform... it's an almost desktop-like experience." Showing drug monographs (drug spec sheets), SQLite database use for the medication database, reactions, etc.


10:58AM -  “为iPhone开发程序是一个和其他平台截然不同的经验...几乎和为桌上型电脑开发一样。”展示药品的数据库,用的是内建的SQLite数据库来储存药物的数据、图片和属性等等内容。




11:00AM - Back to Scott... Sega! "Sega's been a household gaming name for more than 25 years..." tossing to Ethan Einhorn from Sega.


11:00AM - 话筒交回到回到Scott  “ SEGA(Bandage_man注:日本世嘉公司,老牌游戏厂商)在游戏界耕耘二十五年之久...” 话筒交给SEGA的Ethan Einhorn。









"Super Monkey Ball was a natural choice."


“Super Monkey Ball (Bandage_man注:超级猴子球,SEGA出品的游戏,在全球很流行)是最自然理所应当的选择...”



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