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iPhone SDK发布会现场实况
来源:weiphone 作者:Bandage_man 发布时间:2008-03-07






10:37AM - Just threw that app together and ran it on the Simulator; "It's just as easy to build and run it live on an iPhone!"


10:37AM - 只要将程序放入iPhone模拟器就可以进行测试,“就如同是在真正的iPhone上安装和运行一样简单...”







10:39AM - He just compiled the app, dropped it onto the iPhone, ran it, and started the debugger in one step. Not shabby. "This is an app I just built in two minutes -- but we wanted to see what we could build in two days. So we did this app, we called it Touch FX."


10:39AM - 他简单的编译应用程序,放入iPhone模拟器,执行,并启动Debug调试程序,全部一步到位。不错么...“这个程序是我两分钟做出来的,如果有两天的话,我们能做出什么?所以我们做了这个小程序,叫做Touch FX。”


10:40AM - Photo picker, applies OpenGL distortion effects on finger tracking; he's pinching and exploding some dude's face -- shaking the phone performs an undo. Applause and giggles.


10:40AM - 先选一张照片,然后将OpenGL的变形效果应用上去,图片的部位会随着手指的接触部位不同而扭曲变形(手上有iPhone的人可以参考RealArtist),摇一摇则是照片恢复原状。









10:42AM - "Next we decided, what can we do in two weeks? So we wrote a game... Touch Fighter." Dang, not bad, it's 3D, OpenGL... tap anywhere to fire, steer with the accelerometer. Lots of loud "Whoa!"-ing from the audience and applause.


10:42AM - “紧接着我们决定,在两周内我们能做出什么呢?浴室我们编写了个游戏! Touch Fighter  。” 当。。。。不错,这是 3D的, OpenGL!点击屏幕任意处开 火,通过加速感应器来操作前进,现场一阵惊讶之声和尖叫!










10:44AM - He's testing optimization of the Wing Commander-style game; its live-recording frame rate (about 27-30fps!) and other performance metrics.


10:44AM -  测试Wing Commander这类游戏的最佳化,实时运行的帧率显示(大概在约27~30fps!) 同时还有效记录。







He pulls up a low-framerate point, grabs the live stack-trace from that moment to dev. "Don't just take my word on how good this platform is -- we called up a handful of companies and asked them to send out a couple of engineers to see what they could accomplish in two weeks with an SDK that they've never even seen before."


"别只是听我在这里说,我们当时请了很多家公司一起参与测试,并且请他们派工程师来玩玩看,看看在两周内,可以用这他们从来没看过的SDK写出怎样的好东西"


10:47AM - EA is up to bat; Travis Boatman talking about using the SDK. "Thanks to Apple for inviting us to join in on the SDK process." Spore!


10:47AM - EA的老板Travis Boatman也跑进来聊SDK的应用:“首先感谢苹果邀请我们共同开发的第一个软体是就是Spore!”













It's a stripped down, cartoony version of Spore; accelerometer moves the spore around to eat things in the primordial pond. And, of course, there's the Spore customizer.


它是个简易版,卡通化的Spore。用iPhone内置的加速器控制小生物的移动,在远古的池塘里觅食。当然,Spore引以为傲的自定义系统也搬过来了。













10:49AM - Showing video capabilities, too -- big applause. Forstall: "That was TWO weeks of work!" You can see we have a great platform to develop games on, but it's also great for verticals." Toss to Salesforce.com, Chuck Dietrich.


10:49AM - 展示iPhone影像能力,现场又是如雷的掌声。 “你看也不过才两周的时间,就已经可以拿出这样的东西出来,对于游戏开发,你还能找到更好的平台吗?”


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